The Terrain Constructor is an effective means to create lifelike 3D models of terrain, including detailed scenes, background objects and airports. The Terrain Constructor comprises a set of tools for quick and convenient data creation and editing. An editor is used to trace and fix errors made in the process of terrain creation.
A large set of functions is available for creation of earth irregular grids of any territory type.
A special editor is provided to create and edit vector data, roads, coastlines and airfield taxiways. It is possible to import and edit vector data obtained from OSM sources.
An interactive editor allows to quickly populate a scene with objects, as well as rotate and scale objects.
Utilities for 3D systems, such as Maya, 3DMax, Blender, have been developed for quick creation and view of 3D objects, assets and other data. Range setting for object rendering, quick creation and setting of models and textures are possible.
A large set of prepared models and textures (assets) of coastlines, roads, towns, fields, forests is available. The library contains thousands of 3D objects: military equipment and weapons, structures of various sizes and types, vehicles, trees, all of which can be used to create any terrain scenes.